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1. Noobship on docking naked - in Player Features and Ideas Discussion [original thread]
Here's one simple change to the way the noobship should be given out when docking in a station without a ship: The noobship should only be given out (with the same preconditions as now) after clicking the insurance button. That would lessen DB ac...
- by Angelica Tharax - at 2009.08.25 06:02:00
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2. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
Of course, if you spread your mining ops over several systems, you also need to defend them. And you need to defend them from gangs in the 10-15 pilot range.
- by Angelica Tharax - at 2008.06.20 16:59:00
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3. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
Now we just need to make sure that the PVPers need the industrialists for supplies just as the industrialists need the PVPers for protection to form a natural symbiosis that is the backbone of this proposal: Remove all rat bounties in nullsec,...
- by Angelica Tharax - at 2008.06.20 12:25:00
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4. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
Edited by: Angelica Tharax on 20/06/2008 12:26:11 Oxigen scrubber plant - takes in CO2, produces oxigen and fertilizer. Produces both much more efficiently powerwise than installing decentral oxigen scrubbers on stations. Skygarden - ...
- by Angelica Tharax - at 2008.06.20 12:24:00
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5. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
How to provide targets for small gangs - simply put the lifeblood of nullsec alliances out into the open. Create the tycoon subgame: The tycoon subgame would make the industrialist player not just the guy who sits in the belt afk mining or the alt...
- by Angelica Tharax - at 2008.06.20 12:23:00
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6. Nano fix - in Player Features and Ideas Discussion [original thread]
The basic premise is interesting- and something I've been thinking about as well. My idea was limited to warp disruption bubbles though and left out disruptors and the changes to the "fast ship" class. The Problem I see with allowing the vaga to ...
- by Angelica Tharax - at 2008.06.20 08:13:00
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7. Way to make PvP more enjoyable for everyone. - in Player Features and Ideas Discussion [original thread]
PvP flags are not why I came to Eve. Thanks, but no thanks.
- by Angelica Tharax - at 2007.08.16 14:28:00
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8. [IDEA] New Drone: Salvager Drone - in Player Features and Ideas Discussion [original thread]
Where does this conpulsion come from to give anything new skill prereqs of V in at least a single skill? Is there simply not enough content to allow for specialisations? Is it that people inherently assume or know that their proposals would be ov...
- by Angelica Tharax - at 2007.08.15 12:31:00
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9. Non-Combatant Designation - Rules of Engagement - in Player Features and Ideas Discussion [original thread]
I really like your basic idea. While I think the repercussions part still needs some tweaking. The pariah status idea does sounds interesting. Maybe for the whole corp until repayments are made? Also, if an alliance were already harboring macro m...
- by Angelica Tharax - at 2007.08.15 12:18:00
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10. Allignment and you - in Player Features and Ideas Discussion [original thread]
Originally by: Mari Onette A:)Bumping is a ligitimate tactic for preventing someone from escaping. You get in someones way and they cant keep going in that direction. I believe that sir Issac Newton had a law about this.... A shuttle ...
- by Angelica Tharax - at 2007.07.19 08:03:00
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11. Trial Accounts and ISK Sellers - in Player Features and Ideas Discussion [original thread]
Edited by: Angelica Tharax on 11/07/2007 09:33:44 In order to get rid of this plague, one would first need to understand how the ISK sellers operate. A trial account acts as spambot, that much is certain. The ISK themselfes, are they tranferr...
- by Angelica Tharax - at 2007.07.11 09:33:00
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12. CONCORD should patrol the lowsec side of gates leading into highsec - in Player Features and Ideas Discussion [original thread]
Quote: inasmuch as lowsec is pretty empty and pirates sort of have to stick around the lowsec-hisec gates That will only change if more players go there. By making it easier to do that. Pirating on 10% of 1000 players will yield you mor...
- by Angelica Tharax - at 2007.07.10 08:47:00
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13. CONCORD should patrol the lowsec side of gates leading into highsec - in Player Features and Ideas Discussion [original thread]
This is meant to make it easier for players to get their first taste of lowsec space. I'm only a three week old player, so I might not have the insights into the details of the matter that older players have, but I do have the view of someone who ...
- by Angelica Tharax - at 2007.07.10 07:30:00
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